NAMES AND ADJECTIVES
Ask each person to take a few moments to think
of an adjective that starts with the same letter as their first name (e.g.
Merry Marilee). Start by modeling it yourself. Then move
around the group asking each person to state their name/adjective combination.
Additionally, participants can be asked to share where they work, or
other pertinent information. At various points during introductions,
or at the end, ask for volunteers to remember each of the names, with adjectives
that have been volunteered thus far. Reinforce the efforts and successes
of the volunteers.
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
NAMES AND STORIES
Ask participants to introduce themselves,
with each person talking briefly about the most ridiculous thing theyve
done in their working life.
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
BALL TOSS/GROUP JUGGLE
Icebreaker for Day 2 of a multi-day training
session. Good for a group of at least 12 and up to 30 where people
know each other, but the whole group is getting acquainted:
-
Have 3 tennis balls handy. Get the group in
a circle
-
Facilitator tosses 1 ball to someone in the group
whose name they know saying their name and then the other persons name
(e.g. Sandy to John). John (who receives the ball) tosses the ball
to someone whose name he knows (e.g. John to Phil). Phil tosses to
someone whose name he knows and so on, saying both names all the way around
the circle. The ball is tossed to each person one time only until
everyone in the circle gets it and all the names have been said.
-
THEN, facilitator starts again and tosses the balls
to the same person (Sandy to John to Phil, etc.) only this time with 2
balls in succession (not at the same time) saying both names both times.
Balls get tossed to the same people they were originally tossed to; first
one ball, then the next, all the way around the circle stopping when they
get back to the facilitator.
-
THEN, facilitator starts again only with 3 balls
this time. Saying names each time, all three balls get tossed, in
succession, in the same order till they get back to the facilitator.
By the time there are three balls going, it gets
pretty chaotic and fun. By now all names have been said so many times
that everyone should have a pretty good idea of whos who and they are
pretty warmed up and ready to go. If (I should say, when) someone
drops a ball, simply give them a chance to chase it down and just pick
up where you left off no need to start again.
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
FIND AN OBJECT
Objectives:
-
Creating an environment where it is safe for people
to talk about who they are in the broader sense than might normally be
socially acceptable.
-
Learning about others in the group.
Design:
-
Give participants 10 minutes to find an object that
represents either how they feel today, what they aspire to, what their
job feels like, what they would like to let go of to be present the possibilities
are wide open.
-
Participants can either hold on to their object or
put it on a cloth in the centre of the room (this assumes people are in
a circle on the floor or in chairs).
-
Have each person share with the group what the object
means to them. You can either go in order, let someone volunteer
to be first and then go in order or let it go according to whoever is ready
(this option often feels best).
Some considerations:
About size, Ive done this with up to 16 people
and it took about 30 minutes. Most people dont go on very long.
It helps to have access to nature because of the
greatly increased store of objects to be found there but I have also done
it in homes. It could be done in an office environment if people
had enough time to wander around looking for something.
It is helpful to emphasize that they dont have
to find the ultimate object and they shouldnt think too hard about it
but just let objects speak to them, e.g. whatever seems to catch their
eye should be considered. This is also a good example of challenge
by choice in that participants can choose how much they wish to share
of their inner life based on the notion that learning requires some willingness
to take risk.
Alterative:
Each participant introduces themselves and then
shows the group an object they brought into the session (It could be from
their pocket, purse, briefcase, etc.). They must then tell the group
why that object is significant to who they are.
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
TOILET PAPER GO-ROUND
Purpose:
-
Use for short introductions at the start of a heavy
or intense kind of meeting in order to lighten the atmosphere.
Material:
1 roll of toilet paper (if you borrow it from
an office bathroom, be kind and leave some for your colleagues!)
Instructions:
-
Pass around a roll of toilet paper and say something
like just in case this meeting gets a little messy, everyone needs to
take some (with no other qualifiers or instruction). Then go on
with other business (agenda, minutes, housekeeping items
) as the roll
makes its way around the room.
-
Some folks by nature will take many squares and
some just a few
once everyone has had the roll, and youve finished other
business, ask everyone to introduce themselves and share with the group
as many things about themselves as the number of squares they took!
You can suggest the things be generic or make it work-related
you choose.
Have fun!
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
TWO TRUTHS AND A LIE
Objectives:
-
To allow people to get to know and appreciate one
another better, through discovering both common and unique interests
and experiences.
-
To help level the playing field within the group
through making human connections that arent related to either organizational
or power structures.
-
To help people begin to be more comfortable talking
and listening with one another.
-
To begin to facilitate the process of people exposing
something of themselves and their ideas to a group.
-
But most of all to have FUN.
Design:
In groups of three to eight (depending
on how much time you want to devote to this exercise) have individuals
take turns making three statements about themselves two which are true:
one that is a lie.
Once they come to some kind of consensus, the
individual who made the statements not only tells which is the lie but
also provides a bit more background about the truths as well as what
made them think folks might have thought the lie was a truth.
A group of three can easily do this in less than
10 minutes. A group of eight can take from 20 to 30 minutes.
Comments:
This game works well with groups that are new
to each other. It is often surprising how relative strangers can
instinctively pick up nuances between truths and lies based on very little
information.
The game also works well with groups that have
been together for a while and think they know a lot about each other.
The first person or two asked to make statements
can find it pretty difficult, but after a couple of folks have taken a
turn others typically find it easier to do. One way to help alleviate
this am make the process run smoother is to alert a couple of people beforehand
to begin thinking so that they can be somewhat more ready to volunteer.
This type of a plant can make it much easier for folks who come later
because they wont see someone struggle and get uptight about their
ability to perform. Another way to get around the difficulty the
first folks have is to start it yourself.
This exercise can also be done electronically
with groups that arent physically located together, but have assembled
to work together on some task for example a cross-functional committee
or a committee of a national association that has folks from across the
country participating. It takes a little longer a group of seven
I once participated in took a month of calendar time to do an e-mail version
of this but it provided the same benefits.
SOURCE:
Cornell University.
Internet. Accessed on June 19/00
Available URL: http://www.cornell.edu/OHR/TNET/Icebreakers/Icebreakers.html
LETS MAKE A DEAL
4 to 8 people per team (10 to 15 minutes)
Make up a worksheet with 6-8 items listed that
the team members would likely have with them. Make 1 or 2 items,
more uncommon things. Assign a recorder based on some criteria (i.e.
person with the oldest car, whose birthday is next, who has the longest
name, etc.) The team gets points for EACH person who has these items.
Only one of each item per person can be counted and the team with the most
points wins. Your list could include: a photograph, a calculator,
a pencil, more than three credit cards, an unusual keychain, something
red, etc.
This icebreaker helps give a team a sense of
identity. Be sure to award a prize!
SOURCE:
Susan Boyd Associates
Internet. Accessed August 5/00
Available URL: http://www.susan-boyd.com/tenways.htm
FORMING TEAM IDEAS
Colours: put a coloured dot on their nametags/book.
TV Character: write different TV show characters
names on separate card (i.e. Gilligans Island, LA Law, Judge Judy, etc.)
Form a Body: Make up cards that say leg,
arm, head and give randomly out ask them to form a body with 2 arms,
2 legs, 1 head.
Prize Ideas: wrapped candy, company give aways,
roll of lifesavers, gold stars, funny stickers, etc.
SOURCE:
Susan Boyd Associates
Internet. Accessed August 5/00
Available URL: http://www.susan-boyd.com/tenways.htm
FAMOUS NAMES
As each participant enters the room, pin the
name of a famous person on his or her back. The rules are that
the participants can ask each person in the room one question that can
be answered with a yes or no. (Example: Is this famous person
still alive?) After the participant receives the answer, he or she
must move on and ask another person the next question. The
first person to guess his or her identity gets a prize.
SOURCE:
Thirty Dynamic Warmups for Groups
Internet. Accessed August 5/00
Available URL: http://www.smartbiz.com/sbs/arts/act7.htm
DINNER PLANS
Have each person complete the following sentence:
If I could have dinner with any person, living
or dead, it would be ______ because _______.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
GOOD OR NEW
Ask each person to share something new or
good they experienced in the last 24 hours.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
IM UNIQUE
Ask each person to share one thing that makes
him/her unique.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
MY SLOGAN
Explain that many companies have slogans or
mottoes which reflect their values. For example, Ford Motor Company
uses the slogan, Quality is Job One. Ask each person to write (or
borrow) a slogan to describe him or herself and share that with the class.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
GUESS WHO
Prior to the session have each participant
complete and return a survey with 5 to 7 questions about him or herself.
For example:
-
Favourite type of food.
-
Best all-time movie.
-
Last movie you saw.
-
Last book you read.
-
Dream vacation.
During the session, read clues and have the rest
of the class guess which person is being described.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
SOMETHING NEW
On the second day of a team building, ask
each person to share one thing they learned about someone on the team in
the last day. Have the rest of the group try to guess who is being
described.
SOURCE:
Results Through Training, www.RTTWorks.com
Internet. Accessed June 19/00
Available URL: http://www.ResultsThroughTraining.com/downloads/Icebreakers.HTML
GETTING ACQUAINTED
Objective:
-
To enable first-time attendees in a training session
to become acquainted with other participants; to help build a climate of
friendliness and informality.
Procedure:
Each person is given a blank name tag
and asked to put his or her first name or nickname on it. Then they
are asked to list five words or brief phrases that tell something about
themselves that can be used as conversation starters. Examples could
be home states, hobbies, children, etc. An illustration follows:
Mary (Freckles)
1. Arizona resident
2. Wisconsin native
3. Football nut
4. Jogger
5. Disco enthusiast
After giving the group enough time (about five minutes)
to write down their 5 items, have them start mixing in groups of 2-3 (maximum).
Every few minutes, tell the group to change partners in order to encourage
everyone to meet as many new people as possible.
Discussion Questions:
-
Was this exercise helpful to you in getting to know
some other people?
-
What kinds of items made the greatest impact
on you?
-
How do you now feel about your involvement in the
group:?
Material Required:
Blank stick-on name tags
Approximate Time Required:
Flexible, depending on group size. Maximum
time 15 minutes.
SOURCE:
Newstrom, John W. and Scannell, Edward E.
(1980). Games Trainers Play
New York: McGraw Hill Book Company pp.
39
THE MYSTERY PERSON
Objective:
-
To encourage newcomers and oldtimers to make new
acquaintances and get them to mix with other participants.
Procedure:
At larger conferences or meetings, the
new attendee is often left alone and may have difficulty in getting acquainted.
The established cliques are hard to crack and the first-time attendee may
feel completely apart from rather than part of the group.
To encourage all participants to be more friendly
with everyone, designate (in advance and secretly) someone as Mr. or Ms.
Mystery Person. Prior to and during the first few sessions, promote
the exercise by publicizing, Shake hands with the Mystery Person. S/he
will give you $1. (or every 10th person gets $5, etc.)
Properly publicized, this exercise can be both
fun and rewarding. It is expecially useful for breaking the ice and
creating a warm and friendly atmosphere.
Discussion Questions:
-
Why are we reluctant to meet new people? (Each
new encounter is a challenge to sell ourselves and learn about others)
-
What was the impact of a possible cash incentive
on your behaviour? (Met more people; talked with them only superficially)
-
What are some useful conversation openers that can
help us overcome our reticence?
Materials Required:
Cash prizes
Approximate Time Required:
As desired
SOURCE:
Newstrom, John W. and Scannell, Edward E.
(1980) Games Trainers Play
New York: McGraw Hill Book Company pp.45
TRAINEE PICTURES
Objective:
-
To help trainer (and other trainees) learn the names
of group members.
Procedure:
Take each registrants picture at the
time they first register for the training program. This is most useful
in those extended sessions (3 or 5 day) where participants attend a get-acquainted
social session on the previous evening. The entire set of pictures
can then be reviewed prior to the first work session. This allows
the trainer to gain name-face familiarity with group members much more
rapidly than otherwise possible. It is particularly useful in those
settings (e.g. side-arm chairs) where the use of tent cards is impractical.
Alternatives:
Affix the entire set of pictures on a large poster
board. Include trainee names and relevant data (e.g., company unit
or job/title) beside each. Place the display near the entry door
or at the refreshment table where group members can conveniently study
it.
Hire a local caricature artist to create humourous
interpretations of each group member (and training staff) before the first
session and post them conspicuously. Since these often capture a
significant facial or personality characteristic, they can be equally useful
for facilitating the memorization of names and faces. They can also
be distributed at the end of the last session as a special graduation
gift.
Materials Required:
An instant-developing camera and film.
Approximate Time Required:
15 scattered minutes, depending on the size of
the group and the speed of the photographer.
SOURCE:
Newstrom, John W. and Scannell, Edward E.
(1980) Games Trainers Play
New York: McGraw Hill Book Company pp.53
WHO ARE YOU?
Objective:
-
To enable participants to become acquainted with
one another in an informal setting.
Procedure:
Individuals are instructed to jot down
three questions that they would like to ask a person whom they are just
meeting. Suggest that they be creative and not ask the more obvious
questions (name, organization, etc.).
After allowing 3-5 minutes, ask the participants
to start moving around, exchanging questions and answers. Encourage
the group to meet as many new people as possible.
Reassemble the entire group and have all persons
introduce themselves. As each individual is introduced, other participants
are encouraged to add other pieces of information or details shared earlier.
This will eventually provide a highly enriched composite picture of each
participant.
Discussion Questions:
-
What were some of the more interesting things discovered
about people? Would they have been uncovered in normal cocktail
party conversations? Why not?
-
What were some of the more productive questions asked?
-
What questions proved to be less productive?
Why?
Materials Required:
None
Approximate Time Required:
30 minutes, depending on group size.
SOURCE:
Newstrom, John W. and Scannell, Edward E.
(1980) Games Trainers Play
New York: McGraw Hill Book Company pp.57
CATEGORIES
Purposes:
-
To help workshop participants become initially acquainted
with one another.
-
To provide a visually impressive demonstration of
the differences in beliefs and values existing in a group.
Group Size:
All persons in a workshop may participate the
more the better. This activity has worked successfully with groups
of thirty, sixty and one hundred persons.
Time Required:
From thirty minutes to one hour.
Setting:
A large room in which all the participants can
move around.
Materials:
Before the group assembles, prepare large sheets
of paper as category posters. Hang four sets (or stacks) of the posters
in the four corners of the room. The posters may be made in the following
manner:
Select a few sets of contrasting terms that describe
a category relevant to the training goals and needs of the group.
Examples of categories may be found in rows (left to right) of the Suggested
Categories Sheet.
Using large sheets of newsprint, print four posters,
each containing one of the terms describing a category. For example:
-
Poster 1: Inner City
-
Poster 2: Suburban
-
Poster 3: Rural
-
Poster 4: Other
Print the next four posters (probably unrelated
to the category of the first set of posters) and place them on top of the
first set. The second set might look like this:
-
Poster 1: Conservative
-
Poster 2: Militant
-
Poster 3: Liberal
-
Poster 4: Passive
Continue printing and stacking (one poster
on top of another) sets of category posters. Place a blank sheet
over the top poster in each of the four stacks and hang a stack in each
corner of the room.
NOTE: If this activity is used as a mixer, you
may use as many as six or eight sets. If the purpose is to identify
and remember individuals who take a certain stand on an issue, three or
stacks is the maximum.
Procedure:
1.Introduce the activity with comments that include
the following ideas:
-
As we look around at the group assembled here, we
are naturally curious about one another.
-
Superficial characteristics such as sex, age and
appearance are readily apparent, but more important in our working together
will be our views on important issues, our attitudes, and our feelings.
-
This activity can helps us identify individuals who
share our views as well as those who look at issues differently from ourselves.
2. Remove the blank sheets from the stack of posters
in each corner, announcing the following instructions:
-
After looking at each of these four descriptions
for a moment, go to the corner where the word or phrase is one that you
would use in describing yourself. When you get there you will have
about seven minutes to sit and talk with others who are there with you.
Talk about your reasons for choosing this description and how you feel
about being with this group.
-
If anyone protests about the difficulty of identifying
with any of the terms of a particular set, suggest that the person choose
the least uncomfortable description and talk about it with the others who
chose that term.
3. After seven minutes, remove this set of four sheets
and expose the posters containing the next set of terms.
4. Ask the members to repeat the procedure, again
selecting the terms that they would use in describing themselves and regrouping
for a seven-minute discussion.
5. Repeat for remaining sets of terms.
Suggested Categories Sheet:
-
Black; White; Brown; Other
-
Liberal; Conservative; Passive; Militant
-
Tokenism; Racial Balance; Desegregation: Segregation
-
Action Oriented; Move Slowly; Go With Majority; Do
Not Get Involved
-
Learner; Helper; Teacher; Friend
-
Male; Androgynous; Female; Other
-
Lower Class; Middle Class; Upper Class; Other
-
Improve; Understand; Stabilize; Transcend
-
Prejudiced; Other; Unprejudiced; Racist
-
Scotch; Bourbon; Tequila; Other
-
Inner City; Suburban; Rural; Other
-
Catholic; Protestant; Jew; Other
-
Tall; Medium; Short; Other
-
Teachers; Counselors; Secretaries; Other
-
Other; Line; Staff; Management
-
Shy; Friendly; Sophisticated; Other
-
Young; Older; Middle Aged; Other
-
Colonial; Other; Contemporary; Traditional
SOURCE:
Mill, Cyril R. (1980). Activities for Trainers
50 Useful Designs. San Diego, California: University Associates Inc.
pp.17
BIRTH RIGHT
Purpose:
-
Grouping people; Getting to know you better; Physical
energizer
Group Size:
15-50
Level of Physical Activity:
High
Estimated Time:
5-7 minutes
Props:
None
Grouping participants by birth order is a fun
way for people to relate to one another--whether they already know each
other or not. Use Birth Right at the beginning of a session to affiliate
or after lunch to energize.
They say ("they" refers to the professors who
teach courses in birth order counseling and the authors of such books as
The Birth Order Book, Dr. Kevin Leman*) that there are some recognizable
patterns of behavior in people that are partially due to the order of their
placement in the family. It is a fascinating field of study, and certainly
worth exploring if one works with children and families.
Instructions:
1. Explain to participants that:
Birth order plays a role in our childhood development;
there are often common experiences and feelings shared by people of the
same birth order; this is an opportunity for them to discover those commonalties.
2. Ask participants to group themselves into four
corners of the room by the following birth orders: oldest, youngest, middle,
and only child. Explain that middle means anyone who is not an oldest,
youngest, or only child.
3. After participants are grouped, tell them they
have two minutes to answer and record their agreed-upon responses to the
following questions:
What were the advantages of being a ______________
child?
What were the disadvantages of being a ______________
child?
4. After two minutes, ask the spokesperson in each
group to read the lists aloud.
Variation:
1. Before Step 2, have people list the advantages
of being a ______________ child on one side of a 3" X 5" card and on the
other side, the disadvantages of that position. Then when they move to
Step 3, encourage them to share cards and come to agreement on a few in
each category.
2. Ask each group simply to demonstrate one advantage
and one disadvantage which the other groups will guess.
3. Rather than birth order, ask participants to
think of their order in the organization: new hire; been here one to two
years; been here a while; been here forever (or at least it seems that
way).
Tip:
1. Have fun playing with this one. You'll find
that participants will refer back to it often during the session.
2. If you know nothing about birth order, get
a book from the library, or purchase a book to help with your understanding
of the power of this activity.
Leman, Kevin (1985) The Birth Order Book. New
York: Dell Publishing.
SOURCE:
McGraw-Hill Trainers Toolchest. Date online
not available
Internet. Accessed date: July 17, 2000
Available URL: http://www.pbg.mcgraw-hill.com/training/toolchest/games.html
SONG TITLE CHARADES
Ask participants to think about their past
three months. What has been going on? How are they feeling?? Write down
the one word that best describes this time period. Participants hold up
words and group together by same or very similar. Small groups then think
of song title that fits the word or words that brought them together. Act
out for the large group to guess.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
PASS THE HAT
Before session, facilitator writes questions
or statements on little slips of paper. All are put into hat or basket
and passed around the group for each person to take one and respond. This
is best for smaller groups. Sample questions/statements: Describe in detail
what you wore to your first formal. Tell about a blind date you had.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
THIS OR THAT
In this exercise, participants vote with their
feet. By moving from "this" area to "that" they may find themselves beginning
to form a small group based on mutual interests.
Say, "If you are more a this, stand over here.
if you are more a that, stand over there", etc.
Example: Are you more of a _______ than a ________?
BMW .... Ford Taurus
Bostonite ... San Francisconite
Flute Player ... Tuba Player
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
UNIQUE
NAME TAGS (FROM LEADERSHAPE)
This exercise is good for getting people acquainted
and establishing dinner partners in a group of strangers. People write
something unique about themselves on their name tag, something that no
one else would probably have done. Then you sit down by that person whose
name tag intrigues you and learn more about them.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
MIDDLE
NAMES (FROM LEADERSHAPE)
Participants are instructed to close their eyes and
not talk. They are then to line up in alphabetical order, using middle
names, and prove that they are in the correct order. Other variations:
in order by birthdays, etc.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
LIVING NAME TAGS
Participants are given a sheet of paper and
instructions to note certain characteristics about themselves in set areas
of the paper. Tags are then taped to their chest and participants mill
about reading others' name tags. After a few minutes, participants can
sit down in a small group and explain their name tags.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
NAME AEROBICS
Small groups of 8-10 work well for this exercise.
Participants must introduce themselves associated a physical motion with
each syllable of their first name. The first person introduces him/herself,
then everyone repeats the person's name and motion. This continues around
the group, with all previously introduced people's names being repeated
as the exercise goes on. After everyone has been introduced, the group
mixes up and then tries to recall people's names and motions now in a different
order.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
SELF-DIRECTED
INTERVIEWS
Ask participants to brainstorm a list of 8-10
things they would like to know about other people in the group. Participants
then pair up with each other and conduct interviews to learn the answers
to those questions. Interviewers then introduce then interviewees to the
group.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
STEMS
Participants respond to open-ended sentences
or stems either verbally or in writing. Written responses can then be shared
verbally with the group or posted.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
BALLOON TOSS
This exercise quickly demonstrates competition
vs. collaboration. Participants are each given a balloon to blow up and
tie a knot at the end. They are then instructed to toss
their balloon as high as possible and keep tapping it in the air for 60
seconds. The goal is to be the one who still has control over your balloon
(competition). After this round, participants are given the instructions
that the goal is to keep everyone's balloons in the air (collaboration).
Balloons are significantly higher during the collaborative effort and
atmosphere is much more relaxed.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
CONCENTRIC
CIRCLES OR NUMBER LINES
Participants are divided into two equal circles,
each surrounding the other. The inner circle faces out and the outer circle
faces in, so each participant has a partner directly across from him/herself.
Participants are given a question or stem to answer. After 2-3 minutes,
the facilitator calls time, and asks the outer or inner group to rotate
a certain number of spaces. People introduce themselves to their new partners
and respond to a new question provided by the facilitator. If room size
does not allow for circles, event rows may
be used.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
NAME ORIGIN
Participants introduce themselves using their
full name and examining the origin and significance of their name.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
COMMONALITIES
Group people who are different from each other
and have them determine as a group 10-15 things that all group members
share in common. Process out that we all have commonalties within our diversity
and differences.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
COMMERCIALS
OR PERSONALS
Give people 5 minutes to prepare a 30 second
commercial or personal about themselves. These are then shared with the
group. Can be done in small groups.
SOURCE:
Teachers.Net. Date online: 1996
Updated on: August 8/00. Internet.
Accessed on August 9/00
Available URL: http://teachers.net/mentors/higher_education/topic123/5.21.99.13.18.55.html
FIND THE ONE WHO
..
Karen Robertson, California, Bropra Family
Reunion, suggests an icebreaker where each person writes little known facts
about themselves. The facts are listed on a paper and the object is to
find the person who matches the fact and get their signature. People get
acquainted and learn interesting information about each other this way.
SOURCE:
Genealogy.com
Internet. Date accessed: August 9/00
Available URL: http://genealogy.about.com/hobbies/genealogy/gi/dynamic/offsite.htm?site=http://www.genealogy.com/genealogy/54%5Freunion.html
CIRCLE TALK
"One student writes his or her name at the
top of one of the circles, and the other student writes his or her name
at the top of the other one," explained Fernandez. "In the overlapping
portion of the circles, the partners must list five things that they have
in common. In the parts of the circles with their names, the students must
each list five things that are unique about themselves."
SOURCE:
Education World. Date online: Spring,
1996
Internet. Accessed date: July 25/00
Available URL: http://www.education-world.com/a_lesson/lesson131.shtml
CREST OR COAT
OF ARMS
Members create their own "Coat of Arms" by
filling in information about themselves using words or drawings. Information
can include:
-
Hobbies
-
Favorite emotion
-
Hometown
-
Family Members
-
Major Five or ten year goals
-
Favorite food
-
Favorite animal
-
Favorite hang-out
SOURCE:
Break the Ice!
Internet. Date accessed: July 15/00
Available URL: http://adulted.about.com/education/adulted/gi/dynamic/offsite.htm?site=http://7%2D12educators.about.com/library/weekly/aa082297.htm
CARDS
AND CROSSWORDS A TWO DAY ICEBREAKER
This is my ice-breaker from Summer Session
2000. The first day, I used a deck of cards for my students
to introduce themselves. On each student's turn, he or she had to
take a card from a deck of playing cards. (I left the joker cards
in). The instructions: use the value of the card to determine how many
things to say about yourself. If you pick the "ace," say one thing;
two, say two things; a Jack is 11, Queen is 12, King is 13. If the
student got the Joker card, he or she could ask me questions instead.
I took notes on everything that everybody
said, and then made up a crossword puzzle of student names. (To make it
harder, you could use other information about the student, such as place
of work or native country). They completed this the next time that they
had class. This was a nice way to remind people of who their class members
are and gave them material to start conversations ("Are you really from
Transylvania?"). The activity goes more quickly if students have name tags
out. I think it's better if they have to ask each other for information.
Caveats: Be sure to spell students' names correctly!
(My sign-in attendance sheet was helpful here). Make sure that the clues
you write about the students are accurate! Choose a boring clue if you're
not so sure if something is true.
Good luck!
Karin Abell
Adult ESL Instructor
Durham Technical Community College
North Carolina
SOURCE:
Daves ESL Café Idea Cookbook.
Date online: 1995
Internet. Date accessed: August 10/00
Available URL: http://www.eslcafe.com/ideas/sefer.cgi?Ice:Breakers
MY WORLD
This icebreaker is designed to get to know
the teacher. The teacher draws a circle on the board and asks what it stands
for. If students cannot guess, the teacher tells them it is her/his world
and writes on the board:MY WORLD Inside the world the teacher writes
some keywords related to teacher's life. E.g: 37 / 1987 / Lucky /
Tom etc.
The students sit in groups of 3/4 and make their
guesses, like 'You graduated in 1987'. If the guess is correct, the teacher
puts a cross on the keyword.
Adapted by: Nazan Özçýnar
Hacettepe University
ozcinar@hotmail.com
SOURCE:
Daves ESL Café Idea Cookbook.
Date online: 1995
Internet. Date accessed: August 10/00
Available URL: http://www.eslcafe.com/ideas/sefer.cgi?Ice:Breakers
THE
APPOINTMENT DISCUSSION GAME
This is a great multi-skill game that can
be adapted for all levels. Give students an appointment sheet. The sheet
should resemble a planner with seven or eight appointment openings (9:00
am, 10:00 am, 11:00 am, 12:00 pm, etc.). The object of the first step is
to fill their appointment sheets. You can model asking for an appointment.
Students circulate around the room asking each other for appointments,
until their schedules are full. If you have an odd number of students who
cannot fill their sheets, tell them to sit down. When everyone has filled
their schedules as much as possible, all students should sit down and listen
to the instructions for part two.
Ask students to find their 9:00 am appointment.
Once theyve found each other, they should discuss a level appropriate
question. For advanced students: What was the worst day of your life?
For intermediate students: Who is your favorite person? After several
minutes of discussion, ask them to find their 11:00 am appointment and
discuss a different question. Repeat several times with new questions and
new partners. If you have an odd number of students, you can discuss questions
with the odd one out.
Ive found that this game builds more rapport
in the classroom faster than any other icebreaker.
Good luck on your first day!
Jill Hays Straight
ESL Instructor
Central Kentucky Technical College
rstraight@uky.campuscw.net
SOURCE:
Daves ESL Café Idea Cookbook.
Date online: 1995
Internet. Date accessed: August 10/00
Available URL: http://www.eslcafe.com/ideas/sefer.cgi?Ice:Breakers
FAVORITE T-SHIRT
-
Ask attendees to bring (not wear) their favorite
T-shirt to the meeting. Once all participants have arrived, ask each person
to show the shirt to the group and explain how the T-shirt best resembles
their personality.
SOURCE:
Coach U. Date online: 1997
Internet. Date accessed: August 10/00
Available URL: http://www.topten.org/content/tt.AU20.htm
DREAM VACATION
Ask participants to introduce themselves and
describe details of the ideal, perfect dream vacation.
SOURCE:
Coach U. Date online: 1997
Internet. Date accessed: August 10/00
Available URL: http://www.topten.org/content/tt.AU20.htm
FAVORITE ANIMAL
As the guests arrive, and before you write
their names on a name card, ask them to tell you their favorite animal
and three adjectives to describe the animal. As they tell you, write the
three adjectives on a name tag BEFORE their name (omit the name of the
animal). Ask them to mingle with the crowd, sharing why these adjectives
best describe their own personality. EXAMPLES: Loyal, cuddly, playful
Dan
SOURCE:
Coach U. Date online: 1997
Internet. Date accessed: August 10/00
Available URL: http://www.topten.org/content/tt.AU20.htm
BIRTHDAY PARTNER
Have participants mingle in the group and
identify the person whose birthdate (not year - just month and date) is
closest to their own. Find out two things they have in common.
SOURCE:
Coach U. Date online: 1997
Internet. Date accessed: August 10/00
Available URL: http://www.topten.org/content/tt.AU20.htm
LONG LOST RELATIVE
As a group, 1) ask each person to turn to
the person on their right and greet him/her as if they really didn't want
to be there. Yeah, you know what I mean - you can't wait to get out of
there! Then everyone (simultaneously to create lots of fun and excitement)
turn to the same person and greet him/her as if (s)he is a long lost, deeply
loved relative who has just returned home and you're about to see the person
for the first time in years! In fact, you thought you may never see this
person again until this very moment. Okay, now ask everyone (again simultaneously)
to turn to the same person and greet him/her as if this person just told
you that you won the state lottery for 50 million dollars and you have
the ONLY winning ticket!
SOURCE:
Coach U. Date online: 1997
Internet. Date accessed: August 10/00
Available URL: http://www.topten.org/content/tt.AU20.htm
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