Reviewing Material
There is a saying in training that goes something
like this "First you tell them what they are going to learn, then you teach
them what you want them to learn, then you remind them of what you told
them." Reviewing material helps people to increase their level of
understanding of the material. However, it can be boring if you just
re-teach what you have taught. This section looks at innovative ways
to review material and concepts that have been covered during the training
period.
FRAME GAME
Give each learner four blank cards and instruct them to fill in
four different responses on the subject :
What were the main topics or learning points of the material
we just covered?
Give them about five minutes to complete the exercise, then collect the
cards, shuffle them, and randomly deal three cards to each learner.
(Note: If desired, the trainer can make up four cards of her own, but they
should be philosophically unacceptable with the principles presented.)
Ask everyone to read the cards they just received, and then to arrange
them in order of personal preference.
Place the extra cards on the table and allow them to replace the cards
in their hand that they do not like. Next, ask them to exchange cards
with each other. They must exchange at least one card.
After about three minutes, form them into teams and ask each team to
select the three cards they like the best. Give them time to choose,
then have them create a graphic poster to reflect the final three cards.
Select or vote on best poster that best represents the topic.
Note: Based on a game framework by Thiagi
SOURCE:
Big Dogs Bowl of Biscuits. Date created: January 27/00
Internet. Last updated: March 12/00 Date viewed: August
5/00
Available URL: http://www.nwlink.com/~donclark/leader/icebreak.html
TOY STORY
Using Legos, Tinker Toys, clay, log cabins, etc., have each person
or small group build a model of the main concept that they have just been
presented. After a given time period, have each person or team present
their model to the group. They should describe how their model relates
to their work or the subject being taught.
Encourage creativity!
SOURCE:
Big Dogs Bowl of Biscuits. Date created: January 27/00
Internet. Last updated: March 12/00 Date viewed: August
5/00
Available URL: http://www.nwlink.com/~donclark/leader/icebreak.html
BALL TOSS
This is a semi-review and wake up exercise when covering material
that requires heavy concentration. Have everyone stand up and form
a resemblance of a circle. It does not have to be perfect, but they
should all be facing in, looking at each other. Toss a nerf ball
or bean bag to a person and have them tell what they thought was the most
important learning concept was. They then toss the ball to someone
and that person explains what they thought was the most important concept.
Continue the exercise until everyone has caught the ball at least once
and explained an important concept of the material just covered.
SOURCE:
Big Dogs Bowl of Biscuits. Date created: January 27/00
Internet. Last updated: March 12/00 Date viewed: August
5/00
Available URL: http://www.nwlink.com/~donclark/leader/icebreak.html
PROCESS BALL
This is similar to the above exercise, but each person tells one
step of a process or concept when the ball is tossed to them. The
instructor or learner, in turn, writes it on chalkboard or flip chart.
For example, after covering Maslows Heirarchy of Needs, you would start
the ball toss by having everyone give one step in the pyramid of needs,
e.g. Safety, Physiological, Esteem, etc.
SOURCE:
Big Dogs Bowl of Biscuits. Date created: January 27/00
Internet. Last updated: March 12/00 Date viewed: August
5/00
Available URL: http://www.nwlink.com/~donclark/leader/icebreak.html
THE REVIEW GAME
Objective:
-
To review course material in a fun way.
Advance Preparation:
Prior to the game decide on what categories you are going to cover and
write them in bold letters on separate pieces of paper. For
example, when reviewing a number of sessions on communication the categories
might be: I Said No (assertiveness); Is What You Said What I Got?
(non-verbal communication); etc.
Once you have decided on your categories you need to come up with an
equal number of questions for each category. For example, five questions
under I Said No, five under Is What You Said What I Got? and so on.
Write the questions on individual index cards.
In my groups I also get a number of "fabulous" prizes from someplace
like a dollar store.
Procedure:
Tell the group that today is going to be a review day and rather
than giving a quiz or using another traditional method, they are
going to get involved in a competitive game where the winners will walk
away with "fabulous" prizes.
Divide the group into teams.
Explain that each team will be given a choice of which category they
will choose. Have categories posted on the wall, with index
cards with questions on them underneath each category. Of course
the index cards are turned so that participants can't see the questions!
Explain that once they choose a category, you will take an index/question
card from the wall and read them the question. They will be given
30 seconds to discuss the question then give their answer through their
spokesperson. If they get the answer right, they get 3 points.
If they get the answer wrong, the next team can give their answer and if
they "steal" the question, the get 1 point. Teams will rotate turns
picking categories and answering questions till all index/questions have
been asked.
Ask if there are any questions before you begin.
Start the game and have fun! The winning team will get "fabulous"
prizes. If you wish to, you can have "lesser" prizes for the losing
team.
Time Required:
This will depend upon how many participants you have, the number of
categories and questions. This game usually takes about 45 minutes
or so when I plan it.
Resources Required:
Masking tape, index cards, paper for category headings and fabulous
prizes.
SOURCE:
This lesson plan is mine, so no references! Just have fun and
cover the material.
COMPETING FOR DOLLARS
Objective:
-
To utilize competition and economic rewards to stimulate high audience
involvement in the learning process.
Procedure:
Select a set of items which a training group is to have learned
(e.g., the characteristics of a new product or the components of a machine).
List these and other erroneous items on two large display boards, screens,
or worksheets. Select two teams of two persons each to work at the
board. Their objective is to place an X next to each of the CORRECT
features. The non-participants are assigned the same task at their
regular tables. After a brief period of time, the trainer stops the
action.
The boards are then turned towards the audience, who are asked to spot
errors on the boards. Members identifying a true error are awarded
a dollar for each one spotted. Then the winning team members (those
with the least errors) are awarded five dollars.
The exercise provides a spirit of competion as well as an achievement
opportunity for the participants. It is, in effect, a fun way to
test an entire group, and the camaraderie that develops often is exemplified
by the winners buying refreshments for the losers. Multiple products
(and lists) allow repetition of the exercise several times.
Materials Required:
Advance list and display board (hook and loop, magnetic, chalk, etc.)
Approximate Time Required:
15 20 minutes
SOURCE:
Newstrom, John W. and Scannell, Edward E. (1980) Games
Trainers Play
New York: McGraw Hill Book Company pp.119
EACH ONE TEACH ONE
Form:
A good change-of-pace activity, this energizer asks participants to
reflect on one idea that has truly sunk in--a bit of knowledge, a formula,
a technique, et cetera they have fully comprehended. They then teach that
idea to a partner, who in turn teaches his or her own concept. The exercise
takes about 10 minutes and requires no materials other than a flip chart
and marking pen.
Function:
1. Divide the group into teams of five or six and ask each
team, without looking at their notes (or anyone else's notes), to write
down the 10 or 15 most important things they have learned thus far.
2. Ask each person in each team to isolate the one kernel of information
they most fully understand.
3. Mix up the teams now: Have each participant find someone on another
team as his or her partner. The partners will then teach each other the
knowledge kernels they have selected.
Follow-Up:
Suggest participants serve as SMEs (subject matter experts) when they
return to the workplace and that they teach coworkers at least one of the
skills they have learned in this training.
Transition:
The goal, of course, is to have you feel as comfortable with all the
major concepts as you feel with the one you have selected. How can I help
you? What is still unclear to you? What should I repeat, more clearly,
more carefully this time?
SOURCE:
McGraw-Hill Trainers Toolchest. Date online not available
Internet. Accessed date: July 17, 2000
Available URL: http://www.pbg.mcgraw-hill.com/training/toolchest/games.html
RAPID REVIEW
Objective:
-
To provide a method for quick review and summary of the important insights
gained and conclusions reached.
Materials:
None, other than a chalkboard or flipchart for recording responses.
Procedure:
After a presentation, and just prior to a scheduled break,
remind the participants that the discussion has ranged far and wide across
topics. To check on what theyve heard so far, youre going
to do a quick review. Before you break the session, invite them to
summarize the key things theyve learned or concluded to this point.
Then, as rapidly as possible, ask for responses. After each one,
say Thank you, thats a good one and so on, until ten (or more) key points
are started.
Discussion Questions:
-
How many were surprised by the nature of the items generated by the group?
-
What is the value in learning what others considered to be the most important
items?
-
In what ways was your private list different from that of others?
Tip:
The number of points that you solicit from the group is arbitrarily
chosen each time by the group leader. It could be as few as three,
or unlimited (until the ideas run out). The number will depend on
the time available, as well as on the diversity of the discussion topics.
If you have more time:
Ask the group members to brainstorm their own lists first. Then
ask the group to generate a master list. This provides a rich opportunity
for individuals to compare their own perspectives and assessments of importance
to those of their colleagues.
SOURCE:
Newstrom, John and Scannell, Edward (1996) The Big Book of Business
Games.
New York: McGraw-Hill pp.142
SURE, POSSIBLY/LIKELY, NOT
Here is a way to conduct a review for a final exam that my students
like.
I place three headings on the chalk board: For Sure, Possibly/Likely
and NOT.
I then get students to tell me topics that they think may or may not
be on the final exam and I place them under one of the three headings.
Sometimes I even place topics they suggest in the middle of two topic headings.
This process gets the students input and lets them share their ideas
on what is more important as some students have better test-taking skills
than others.
I also qualify when I begin that I will only list topics they suggest
BUT that the review is only a guide and simply by not listing a topic does
not mean it will not appear on the exam. This ensures they will bring
up all topics even though they may hope it won't be on the final exam.
After the students have listed all their suggestions I give them some time
to ask questions and review any topic they may be needing some extra help
in.
Sometimes in the final day or two before the final the students may
find they have too much material to catch up on (this wouldn't happen in
a perfect-student world) I sometimes encourage them to realistically look
at their options...maybe they should cut their losses on a particular topic
and spend time on ones they are pretty much sure will be tested.
SOURCE:
Dave Morris
BITS Instructor
New Brunswick Community College Saint John
ITS IN THE HAT
Prior to exam time students sometimes ask for a review session to
cover material. I ask them to come to the review period prepared
by having their questions written on slips of paper.
As they come in, the slips are passed in and put in a hat. In
this way there is anonymity in who has asked the questions. The
method for the review is that I pull each question from the hat and the
students and I cover the material through discussion. By having the
students generate the questions and take part in giving the answers, the
session is student-centered. They also need to do some research (and
hopefully study the material) in order to design their questions.
SOURCE:
Joe Marriott
Computer Programming Technology Instructor
New Brunswick Community College Saint John
TEACHING QUIZ
Students make up their own trivia questions. Each student
picks a topic and then prepares a teaching quiz.
SOURCE;
Twenty-Five Other Ways of Teaching Geography
Steve Gillick, Executive Director, CITC-ONTARIO
Presented at the Annual Educators Update, June 9, 2000
COLLEGE BOWL
Students respond to trivia in a college bowl format. The
class is divided into 2-3 teams. Open questions can be answered by
the first person in the class to raise their hand. Then the team
may answer a bonus question. For example in a travel agent class:
Where would you find the Eiffel Tower? First person to
raise hand says Paris. Then the teams bonus question is
list 5 items you would expect to see on a menu in a French restaurant.
SOURCE;
Twenty-Five Other Ways of Teaching Geography
Steve Gillick, Executive Director, CITC-ONTARIO
Presented at the Annual Educators Update, June 9, 2000
SITUATIONS IN A JAR
Have a number of situations written and placed in a jar. Each
student chooses a situation in turn and then talks to a class about it.
Example (from a travel agent program):
Mrs. Smith wants to see the pyramids. She not only hates
the hot temperatures of the Middle East but does not like Middle Eastern
food. Where will you send her? Answer: Send her to Yucatan
she can see the Mayan pyramids.
SOURCE;
Twenty-Five Other Ways of Teaching Geography
Steve Gillick, Executive Director, CITC-ONTARIO
Presented at the Annual Educators Update, June 9, 2000
WEB RESOURCES
Each student is responsible to bring in one web site each day
the site deals with topics covered in the training program.
SOURCE;
Twenty-Five Other Ways of Teaching Geography
Steve Gillick, Executive Director, CITC-ONTARIO
Presented at the Annual Educators Update, June 9, 2000
MAGIC MOMENT
Give students a 60 second break during an exam when they can look
at any resources they have brought with them. The group can decide
prior to the exam when they wish to take this moment. Encourages
students to know their resources so that they can make the best use of
them in a short period of time.
SOURCE:
Unknown
RESOURCE SHEET
This is an opportunity given to students at exam time. They
are allowed to bring in one 8 ½ by 11 sheet to the exam with any
information they wish to put on it. This reduces test anxiety for
some. It also encourages students to think through the most important
information they will need.
Variation:
Instead of an 8 X 11 ½ paper, allow them to bring in an
index card.
SOURCE:
Unknown
INDUSTRY TROUBLESHOOTING
In a class where this is applicable, have students go out to industry
and identify a problem that industry is experiencing. Have students
work on troubleshoot that problem and present their results back to the
industry. This helps industry, is good PR for your program and gives
your students a real world problem to work on to practice their skills
and knowledge.
SOURCE:
Unknown
DESIGN A
In a correctional program, the students were asked to design a correctional
facility. In order to do this they had to interview a number of
people, do research on different types of facilities and the effects of
those designs, match the philosophy of their in-class learnings
to the design, look at security issues and so on. Students had to
build a miniature mock facility and present it to the group.
Variation:
Have evaluation of the design done by resource people outside of the
classroom setting.
SOURCE:
Unknown
Back to Home
Page